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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Builders/LinearStairBuilder.h
2025-05-18 13:04:45 +08:00

57 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// LinearStairBuilder: Builds a Linear Staircase.
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Builders/EditorBrushBuilder.h"
#include "LinearStairBuilder.generated.h"
class ABrush;
UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Linear Stair"))
class ULinearStairBuilder : public UEditorBrushBuilder
{
public:
GENERATED_BODY()
public:
ULinearStairBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/** The length of each step */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1"))
int32 StepLength;
/** The height of each step */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1"))
int32 StepHeight;
/** The width of each step */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1"))
int32 StepWidth;
/** The number of steps */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "2", ClampMax = "45"))
int32 NumSteps;
/** The distance below the first step */
UPROPERTY(EditAnywhere, Category=BrushSettings)
int32 AddToFirstStep;
UPROPERTY()
FName GroupName;
//~ Begin UBrushBuilder Interface
virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override;
//~ End UBrushBuilder Interface
};