68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* CubeBuilder: Builds a 3D cube brush.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Builders/EditorBrushBuilder.h"
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#include "CubeBuilder.generated.h"
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class ABrush;
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UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Box"))
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class UCubeBuilder : public UEditorBrushBuilder
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{
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public:
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GENERATED_BODY()
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public:
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UCubeBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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/** The size of the cube in the X dimension */
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
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float X;
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/** The size of the cube in the Y dimension */
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
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float Y;
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/** The size of the cube in the Z dimension */
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
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float Z;
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/** The thickness of the cube wall when hollow */
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(EditCondition="Hollow"))
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float WallThickness;
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UPROPERTY()
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FName GroupName;
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/** Whether this is a hollow or solid cube */
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UPROPERTY(EditAnywhere, Category=BrushSettings)
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uint32 Hollow:1;
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/** Whether extra internal faces should be generated for each cube face */
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UPROPERTY(EditAnywhere, Category=BrushSettings)
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uint32 Tessellated:1;
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//~ Begin UObject Interface
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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//~ End UObject Interface
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//~ Begin UBrushBuilder Interface
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virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override;
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//~ End UBrushBuilder Interface
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// @todo document
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virtual void BuildCube( int32 Direction, float dx, float dy, float dz, bool _tessellated );
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};
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