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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h
2025-05-18 13:04:45 +08:00

71 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// ConeBuilder: Builds a 3D cone brush, compatible with cylinder of same size.
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Builders/EditorBrushBuilder.h"
#include "ConeBuilder.generated.h"
class ABrush;
UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Cone"))
class UConeBuilder : public UEditorBrushBuilder
{
public:
GENERATED_BODY()
public:
UConeBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/** Distance from base to tip of cone */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
float Z;
/** Distance from base to the tip of inner cone (when hollow) */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(EditCondition="Hollow"))
float CapZ;
/** Radius of cone */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
float OuterRadius;
/** Radius of inner cone (when hollow) */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(EditCondition="Hollow"))
float InnerRadius;
/** How many sides this cone should have */
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "3", ClampMax = "500"))
int32 Sides;
UPROPERTY()
FName GroupName;
/** Whether to align the brush to a face */
UPROPERTY(EditAnywhere, Category=BrushSettings)
uint32 AlignToSide:1;
/** Whether this is a hollow or solid cone */
UPROPERTY(EditAnywhere, Category=BrushSettings)
uint32 Hollow:1;
//~ Begin UObject Interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End UObject Interface
//~ Begin UBrushBuilder Interface
virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override;
//~ End UBrushBuilder Interface
// @todo document
virtual void BuildCone( int32 Direction, bool InAlignToSide, int32 InSides, float InZ, float Radius, FName Item );
};