32 lines
839 B
C++
32 lines
839 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Abstract base class of animation composite base
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* This contains Composite Section data and some necessary interface to make this work
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Animation/EditorAnimBaseObj.h"
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#include "Animation/AnimMontage.h"
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#include "EditorCompositeSection.generated.h"
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UCLASS(hidecategories=UObject, MinimalAPI, BlueprintType)
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class UEditorCompositeSection: public UEditorAnimBaseObj
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{
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GENERATED_UCLASS_BODY()
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public:
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/** Default blend in time. */
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UPROPERTY(EditAnywhere, Category=Montage, meta=(ShowOnlyInnerProperties))
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FCompositeSection CompositeSection;
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int32 SectionIndex;
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virtual void InitSection(int32 SectionIndex);
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virtual bool ApplyChangesToMontage() override;
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};
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