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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Abstract base class of animation composite base
* This contains Composite Section data and some necessary interface to make this work
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Animation/EditorAnimBaseObj.h"
#include "Animation/AnimMontage.h"
#include "EditorCompositeSection.generated.h"
UCLASS(hidecategories=UObject, MinimalAPI, BlueprintType)
class UEditorCompositeSection: public UEditorAnimBaseObj
{
GENERATED_UCLASS_BODY()
public:
/** Default blend in time. */
UPROPERTY(EditAnywhere, Category=Montage, meta=(ShowOnlyInnerProperties))
FCompositeSection CompositeSection;
int32 SectionIndex;
virtual void InitSection(int32 SectionIndex);
virtual bool ApplyChangesToMontage() override;
};