39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/**
|
|
* Abstract base class of animation composite base
|
|
* This contains Composite Section data and some necessary interface to make this work
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
#include "Animation/EditorAnimBaseObj.h"
|
|
#include "Animation/AnimCompositeBase.h"
|
|
#include "EditorAnimSegment.generated.h"
|
|
|
|
DECLARE_DELEGATE_OneParam( FOnAnimSegmentChanged, class UEditorAnimSegment*)
|
|
|
|
|
|
UCLASS(hidecategories=UObject, MinimalAPI, BlueprintType)
|
|
class UEditorAnimSegment: public UEditorAnimBaseObj
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
public:
|
|
|
|
/** Default blend in time. */
|
|
UPROPERTY(EditAnywhere, Category=Montage)
|
|
FAnimSegment AnimSegment;
|
|
|
|
int AnimSlotIndex;
|
|
int AnimSegmentIndex;
|
|
|
|
virtual void InitAnimSegment(int32 AnimSlotIndex, int32 AnimSegmentIndex);
|
|
virtual bool ApplyChangesToMontage() override;
|
|
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
virtual bool PropertyChangeRequiresRebuild(FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
};
|