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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Analytics/CrashReportsPrivacySettings.h
2025-05-18 13:04:45 +08:00

47 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//=============================================================================
// CrashReportsPrivacySettings
//
// A configuration class that holds information for the user's privacy settings.
// Supplied so that the editor 'remembers' the last setup the user had.
//=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/ImportantToggleSettingInterface.h"
#include "CrashReportsPrivacySettings.generated.h"
UCLASS(MinimalAPI, hidecategories=Object, config=EditorSettings)
class UCrashReportsPrivacySettings : public UObject, public IImportantToggleSettingInterface
{
GENERATED_UCLASS_BODY()
/** Determines whether the editor automatically sends some bug reports Epic Games in order to improve Unreal Engine. Your information will never be shared with 3rd parties. */
UPROPERTY(EditAnywhere, config, Category=Options)
bool bSendUnattendedBugReports;
public:
// BEGIN IImportantToggleSettingInterface
virtual void GetToggleCategoryAndPropertyNames(FName& OutCategory, FName& OutProperty) const override;
virtual FText GetFalseStateLabel() const override;
virtual FText GetFalseStateTooltip() const override;
virtual FText GetFalseStateDescription() const override;
virtual FText GetTrueStateLabel() const override;
virtual FText GetTrueStateTooltip() const override;
virtual FText GetTrueStateDescription() const override;
virtual FString GetAdditionalInfoUrl() const override;
virtual FText GetAdditionalInfoUrlLabel() const override;
// END IImportantToggleSettingInterface
#if WITH_EDITOR
//~ Begin UObject Interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End UObject Interface
#endif
};