44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EditorConfigBase.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "UObject/SoftObjectPath.h"
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#include "WidgetEditingProjectSettings.h"
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#include "Engine/EngineTypes.h"
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#include "Misc/NamePermissionList.h"
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#include "UMGEditorProjectSettings.generated.h"
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class UWidgetCompilerRule;
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class UUserWidget;
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class UWidgetBlueprint;
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class UPanelWidget;
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/**
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* Implements the settings for the UMG Editor Project Settings
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*/
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UCLASS(config=Editor, defaultconfig)
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class UMGEDITOR_API UUMGEditorProjectSettings : public UWidgetEditingProjectSettings
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{
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GENERATED_BODY()
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public:
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UUMGEditorProjectSettings();
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#if WITH_EDITOR
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virtual FText GetSectionText() const override;
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virtual FText GetSectionDescription() const override;
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#endif
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#if WITH_EDITOR
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// Begin UObject Interface
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virtual void PostEditChangeChainProperty(struct FPropertyChangedChainEvent& PropertyChangedEvent) override;
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// End UObject Interface
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#endif
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};
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