38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ClassViewerFilter.h"
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#include "UObject/ObjectMacros.h"
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class UUIComponent;
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class UWidgetBlueprint;
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class FWidgetBlueprintEditor;
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/** */
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class UMGEDITOR_API FUIComponentUtils
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{
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public:
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class FUIComponentClassFilter : public IClassViewerFilter
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{
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public:
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/** All children of these classes will be included unless filtered out by another setting. */
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TSet <const UClass*> AllowedChildrenOfClasses;
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TSet <const UClass*> ExcludedChildrenOfClasses;
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/** Disallowed class flags. */
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EClassFlags DisallowedClassFlags;
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virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override;
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virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override;
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};
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static FClassViewerInitializationOptions CreateClassViewerInitializationOptions();
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static void OnWidgetRenamed(const TSharedRef<FWidgetBlueprintEditor>& BlueprintEditor, UWidgetBlueprint* WidgetBlueprint, const FName& OldVarName, const FName& NewVarName);
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static void AddComponent(const TSharedRef<FWidgetBlueprintEditor>& BlueprintEditor, const UClass* ComponentClass, const FName WidgetName);
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static void RemoveComponent(const TSharedRef<FWidgetBlueprintEditor>& BlueprintEditor, const UClass* ComponentClass, const FName WidgetName);
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}; |