Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintFactory.cpp
2025-05-18 13:04:45 +08:00

221 lines
8.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WidgetBlueprintFactory.h"
#include "UObject/Interface.h"
#include "Misc/MessageDialog.h"
#include "Blueprint/UserWidget.h"
#include "Blueprint/WidgetBlueprintGeneratedClass.h"
#include "WidgetBlueprint.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Modules/ModuleManager.h"
#include "UMGEditorModule.h"
#include "Blueprint/WidgetTree.h"
#include "UMGEditorProjectSettings.h"
#include "ClassViewerModule.h"
#include "Kismet2/SClassPickerDialog.h"
#include "ClassViewerFilter.h"
#include "Components/CanvasPanel.h"
#define LOCTEXT_NAMESPACE "UWidgetBlueprintFactory"
/*------------------------------------------------------------------------------
UWidgetBlueprintFactory implementation.
------------------------------------------------------------------------------*/
class FWidgetClassFilter : public IClassViewerFilter
{
public:
/** All children of these classes will be included unless filtered out by another setting. */
TSet <const UClass*> AllowedChildrenOfClasses;
/** Disallowed class flags. */
EClassFlags DisallowedClassFlags;
virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override
{
return !InClass->HasAnyClassFlags(DisallowedClassFlags)
&& InFilterFuncs->IfInChildOfClassesSet(AllowedChildrenOfClasses, InClass) != EFilterReturn::Failed;
}
virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override
{
return !InUnloadedClassData->HasAnyClassFlags(DisallowedClassFlags)
&& InFilterFuncs->IfInChildOfClassesSet(AllowedChildrenOfClasses, InUnloadedClassData) != EFilterReturn::Failed;
}
};
UWidgetBlueprintFactory::UWidgetBlueprintFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCreateNew = true;
bEditAfterNew = true;
SupportedClass = UWidgetBlueprint::StaticClass();
ParentClass = nullptr;
}
bool UWidgetBlueprintFactory::ConfigureProperties()
{
if (GetDefault<UUMGEditorProjectSettings>()->bUseUserWidgetParentClassViewerSelector || GetDefault<UUMGEditorProjectSettings>()->bUseUserWidgetParentDefaultClassViewerSelector)
{
FClassViewerModule& ClassViewerModule = FModuleManager::LoadModuleChecked<FClassViewerModule>("ClassViewer");
// Fill in options
FClassViewerInitializationOptions Options;
Options.DisplayMode = EClassViewerDisplayMode::Type::TreeView;
Options.Mode = EClassViewerMode::ClassPicker;
Options.bShowNoneOption = false;
Options.bExpandAllNodes = true;
Options.bIsBlueprintBaseOnly = true;
Options.bShowDefaultClasses = GetDefault<UUMGEditorProjectSettings>()->bUseUserWidgetParentDefaultClassViewerSelector;
Options.bShowClassesViewer = GetDefault<UUMGEditorProjectSettings>()->bUseUserWidgetParentClassViewerSelector;
TSharedPtr<FWidgetClassFilter> Filter = MakeShareable(new FWidgetClassFilter);
Options.ClassFilters.Add(Filter.ToSharedRef());
const TArray<TSoftClassPtr<UUserWidget>>& FavoriteWidgetParentClasses = GetDefault<UUMGEditorProjectSettings>()->FavoriteWidgetParentClasses;
for (int32 Index = 0; Index < FavoriteWidgetParentClasses.Num(); ++Index)
{
UClass* FavoriteWidgetParentClass = FavoriteWidgetParentClasses[Index].LoadSynchronous();
if (FavoriteWidgetParentClass && FavoriteWidgetParentClass->IsChildOf(UUserWidget::StaticClass()))
{
if (!Options.ExtraPickerCommonClasses.Contains(FavoriteWidgetParentClass))
{
Options.ExtraPickerCommonClasses.Add(FavoriteWidgetParentClass);
}
}
}
if (Options.ExtraPickerCommonClasses.Num() == 0)
{
Options.ExtraPickerCommonClasses.Add(UUserWidget::StaticClass());
}
Filter->DisallowedClassFlags = CLASS_Deprecated | CLASS_NewerVersionExists | CLASS_Hidden | CLASS_HideDropDown;
Filter->AllowedChildrenOfClasses.Add(UUserWidget::StaticClass());
const FText TitleText = LOCTEXT("CreateWidgetBlueprint", "Pick Parent Class for New Widget Blueprint");
UClass* ChosenParentClass = nullptr;
bool isSuccessful = SClassPickerDialog::PickClass(TitleText, Options, ChosenParentClass, UUserWidget::StaticClass());
ParentClass = ChosenParentClass ? ChosenParentClass : UUserWidget::StaticClass();
if (!isSuccessful)
{
return false;
}
}
if (GetDefault<UUMGEditorProjectSettings>()->bUseWidgetTemplateSelector)
{
// Load the classviewer module to display a class picker
FClassViewerModule& ClassViewerModule = FModuleManager::LoadModuleChecked<FClassViewerModule>("ClassViewer");
// Fill in options
FClassViewerInitializationOptions Options;
Options.Mode = EClassViewerMode::ClassPicker;
Options.bShowNoneOption = true;
TArray<TSoftClassPtr<UPanelWidget>> CommonRootWidgetClasses = GetDefault <UUMGEditorProjectSettings>()->CommonRootWidgetClasses;
for (int32 Index = 0; Index < CommonRootWidgetClasses.Num(); ++Index)
{
UClass* PanelWidgetClass = CommonRootWidgetClasses[Index].LoadSynchronous();
if (PanelWidgetClass && PanelWidgetClass->IsChildOf(UPanelWidget::StaticClass()))
{
if (!Options.ExtraPickerCommonClasses.Contains(PanelWidgetClass))
{
Options.ExtraPickerCommonClasses.Add(PanelWidgetClass);
}
}
}
if (Options.ExtraPickerCommonClasses.Num() == 0)
{
Options.ExtraPickerCommonClasses.Add(UCanvasPanel::StaticClass());
}
TSharedPtr<FWidgetClassFilter> Filter = MakeShareable(new FWidgetClassFilter);
Options.ClassFilters.Add(Filter.ToSharedRef());
Filter->DisallowedClassFlags = CLASS_Abstract | CLASS_Deprecated | CLASS_NewerVersionExists;
Filter->AllowedChildrenOfClasses.Add(UPanelWidget::StaticClass());
const FText TitleText = LOCTEXT("CreateRootWidgetBlueprint", "Pick Root Widget for New Widget Blueprint");
return SClassPickerDialog::PickClass(TitleText, Options, static_cast<UClass*&>(RootWidgetClass), UPanelWidget::StaticClass());
}
return true;
}
bool UWidgetBlueprintFactory::ShouldShowInNewMenu() const
{
return true;
}
UObject* UWidgetBlueprintFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext)
{
// Make sure we are trying to factory a Anim Blueprint, then create and init one
check(Class->IsChildOf(UWidgetBlueprint::StaticClass()));
UClass* CurrentParentClass = ParentClass;
if (CurrentParentClass == nullptr)
{
CurrentParentClass = UUserWidget::StaticClass();
}
// If they selected an interface, force the parent class to be UInterface
if (BlueprintType == BPTYPE_Interface)
{
CurrentParentClass = UInterface::StaticClass();
}
if ( (CurrentParentClass == nullptr) || !FKismetEditorUtilities::CanCreateBlueprintOfClass(CurrentParentClass) || !CurrentParentClass->IsChildOf(UUserWidget::StaticClass()) )
{
FFormatNamedArguments Args;
Args.Add( TEXT("ClassName"), CurrentParentClass ? FText::FromString( CurrentParentClass->GetName() ) : LOCTEXT("Null", "(null)") );
FMessageDialog::Open( EAppMsgType::Ok, FText::Format( LOCTEXT("CannotCreateWidgetBlueprint", "Cannot create a Widget Blueprint based on the class '{ClassName}'."), Args ) );
return nullptr;
}
else
{
if (!GetDefault<UUMGEditorProjectSettings>()->bUseWidgetTemplateSelector)
{
RootWidgetClass = GetDefault<UUMGEditorProjectSettings>()->DefaultRootWidget;
}
UWidgetBlueprint* NewBP = CastChecked<UWidgetBlueprint>(FKismetEditorUtilities::CreateBlueprint(CurrentParentClass, InParent, Name, BlueprintType, UWidgetBlueprint::StaticClass(), UWidgetBlueprintGeneratedClass::StaticClass(), CallingContext));
// Create the desired root widget specified by the project
if ( NewBP->WidgetTree->RootWidget == nullptr )
{
if (TSubclassOf<UPanelWidget> RootWidgetPanel = RootWidgetClass)
{
UWidget* Root = NewBP->WidgetTree->ConstructWidget<UWidget>(RootWidgetPanel);
NewBP->WidgetTree->RootWidget = Root;
NewBP->OnVariableAdded(Root->GetFName());
}
}
NewBP->bCanCallInitializedWithoutPlayerContext = GetDefault<UUMGEditorProjectSettings>()->bCanCallInitializedWithoutPlayerContext;
{
IUMGEditorModule::FWidgetBlueprintCreatedArgs Args;
Args.ParentClass = CurrentParentClass;
Args.Blueprint = NewBP;
IUMGEditorModule& UMGEditor = FModuleManager::LoadModuleChecked<IUMGEditorModule>("UMGEditor");
UMGEditor.OnWidgetBlueprintCreated().Broadcast(Args);
}
return NewBP;
}
}
UObject* UWidgetBlueprintFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None);
}
#undef LOCTEXT_NAMESPACE