39 lines
630 B
C++
39 lines
630 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "WidgetSlotPair.generated.h"
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class UWidget;
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UCLASS()
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class UWidgetSlotPair : public UObject
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{
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GENERATED_BODY()
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public:
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UWidgetSlotPair();
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void SetWidget(UWidget* Widget);
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void SetWidgetName(FName WidgetName);
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FName GetWidgetName() const;
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void GetSlotProperties(TMap<FName, FString>& OutSlotProperties) const;
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private:
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UPROPERTY()
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FName WidgetName;
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UPROPERTY()
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TArray<FName> SlotPropertyNames;
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UPROPERTY()
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TArray<FString> SlotPropertyValues;
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};
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