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UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Graph/GraphVariableDetailsCustomization.h
2025-05-18 13:04:45 +08:00

31 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "Styling/SlateTypes.h"
class IBlueprintEditor;
class UWidgetBlueprint;
namespace UE::FieldNotification
{
class FCustomizationHelper;
}
class FGraphVariableDetailsCustomization : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedPtr<IDetailCustomization> MakeInstance(TSharedPtr<IBlueprintEditor> InBlueprintEditor);
FGraphVariableDetailsCustomization(UWidgetBlueprint* InBlueprint);
//~ IDetailCustomization interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
private:
TPimplPtr<UE::FieldNotification::FCustomizationHelper> Helper;
};