31 lines
815 B
C++
31 lines
815 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "Styling/SlateTypes.h"
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class IBlueprintEditor;
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class UWidgetBlueprint;
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namespace UE::FieldNotification
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{
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class FCustomizationHelper;
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}
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class FGraphVariableDetailsCustomization : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedPtr<IDetailCustomization> MakeInstance(TSharedPtr<IBlueprintEditor> InBlueprintEditor);
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FGraphVariableDetailsCustomization(UWidgetBlueprint* InBlueprint);
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//~ IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
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private:
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TPimplPtr<UE::FieldNotification::FCustomizationHelper> Helper;
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};
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