59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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/**
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*
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*/
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class FDesignerCommands : public TCommands<FDesignerCommands>
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{
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public:
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FDesignerCommands()
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: TCommands<FDesignerCommands>
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(
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TEXT("WidgetDesigner"), // Context name for fast lookup
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NSLOCTEXT("Contexts", "DesignerCommands", "UMG Designer Commands"), // Localized context name for displaying
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NAME_None, // Parent
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FAppStyle::GetAppStyleSetName() // Icon Style Set
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)
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{
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}
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/** Layout Mode */
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TSharedPtr< FUICommandInfo > LayoutTransform;
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/** Render Mode */
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TSharedPtr< FUICommandInfo > RenderTransform;
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/** Enables or disables snapping to the grid when dragging objects around */
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TSharedPtr< FUICommandInfo > LocationGridSnap;
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/** Enables or disables snapping to a grid when rotating objects */
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TSharedPtr< FUICommandInfo > RotationGridSnap;
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/** Toggle Showing Outlines */
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TSharedPtr< FUICommandInfo > ToggleOutlines;
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/** Toggle if we care about locking */
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TSharedPtr< FUICommandInfo > ToggleRespectLocks;
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/** Toggle the localization preview on/off */
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TSharedPtr< FUICommandInfo > ToggleLocalizationPreview;
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public:
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/** Registers our commands with the binding system */
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virtual void RegisterCommands() override;
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};
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