29 lines
965 B
C++
29 lines
965 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "WidgetBlueprint.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_WidgetBlueprint.generated.h"
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UCLASS()
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class UAssetDefinition_WidgetBlueprint : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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UAssetDefinition_WidgetBlueprint();
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virtual ~UAssetDefinition_WidgetBlueprint() override;
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override;
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virtual FLinearColor GetAssetColor() const override;
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virtual TSoftClassPtr<UObject> GetAssetClass() const override;
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override;
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virtual FText GetAssetDescription(const FAssetData& AssetData) const override;
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// UAssetDefinition End
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};
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