Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/AssetDefinition_WidgetBlueprint.h
2025-05-18 13:04:45 +08:00

29 lines
965 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WidgetBlueprint.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_WidgetBlueprint.generated.h"
UCLASS()
class UAssetDefinition_WidgetBlueprint : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
UAssetDefinition_WidgetBlueprint();
virtual ~UAssetDefinition_WidgetBlueprint() override;
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override;
virtual FLinearColor GetAssetColor() const override;
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override;
virtual FText GetAssetDescription(const FAssetData& AssetData) const override;
// UAssetDefinition End
};