29 lines
918 B
C++
29 lines
918 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "WidgetBlueprintEditor.h"
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#include "IDetailKeyframeHandler.h"
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class IPropertyHandle;
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class FUMGDetailKeyframeHandler : public IDetailKeyframeHandler
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{
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public:
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FUMGDetailKeyframeHandler( TSharedPtr<class FWidgetBlueprintEditor> InBlueprintEditor );
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virtual bool IsPropertyKeyable(const UClass* InObjectClass, const class IPropertyHandle& PropertyHandle) const override;
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virtual bool IsPropertyKeyingEnabled() const override;
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virtual void OnKeyPropertyClicked(const IPropertyHandle& KeyedPropertyHandle) override;
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virtual bool IsPropertyAnimated(const class IPropertyHandle& PropertyHandle, UObject *ParentObject) const override;
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virtual EPropertyKeyedStatus GetPropertyKeyedStatus(const IPropertyHandle& PropertyHandle) const override;
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private:
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TWeakPtr<class FWidgetBlueprintEditor> BlueprintEditor;
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};
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