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UnrealEngine/Engine/Source/Editor/UMGEditor/Classes/WidgetPaletteFavorites.h
2025-05-18 13:04:45 +08:00

33 lines
786 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "UObject/Object.h"
#include "UObject/UObjectGlobals.h"
#include "WidgetPaletteFavorites.generated.h"
UCLASS(config = EditorPerProjectUserSettings)
class UMGEDITOR_API UWidgetPaletteFavorites : public UObject
{
GENERATED_UCLASS_BODY()
public:
void Add(const FString& InWidgetTemplateName);
void Remove(const FString& InWidgetTemplateName);
TArray<FString> GetFavorites() const { return Favorites; }
DECLARE_MULTICAST_DELEGATE(FOnFavoritesUpdated)
/** Fires after the list of favorites is updated */
FOnFavoritesUpdated OnFavoritesUpdated;
private:
UPROPERTY(config)
TArray<FString> Favorites;
};