32 lines
899 B
C++
32 lines
899 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EdGraphSchema_K2.h"
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#include "WidgetGraphSchema.generated.h"
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class UK2Node;
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class UK2Node_CallFunction;
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UCLASS(MinimalAPI)
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class UWidgetGraphSchema : public UEdGraphSchema_K2
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual void BackwardCompatibilityNodeConversion(UEdGraph* Graph, bool bOnlySafeChanges) const override;
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private:
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void ConvertAnimationEventNodes(UEdGraph* Graph) const;
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void ConvertAddAnimationDelegate(UEdGraph* Graph) const;
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void ConvertRemoveAnimationDelegate(UEdGraph* Graph) const;
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void ConvertClearAnimationDelegate(UEdGraph* Graph) const;
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void ReplaceAnimationFunctionAndAllocateDefaultPins(UEdGraph* Graph, UK2Node* OldNode, UK2Node_CallFunction* NewFunctionNode) const;
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void FixDefaultToSelfForAnimation(UEdGraph* Graph) const;
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};
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