45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY_STATIC(LogToolMenusEditor, Log, All);
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class IToolMenusEditorModule : public IModuleInterface
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{
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public:
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/**
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* Retrieve the module instance.
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*/
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static inline IToolMenusEditorModule& Get()
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{
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return FModuleManager::LoadModuleChecked<IToolMenusEditorModule>("ToolMenusEditor");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("ToolMenusEditor");
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}
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/**
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* Open editor for the given ToolMenu
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*
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* @param ToolMenu The menu top edit
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*/
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virtual void OpenEditToolMenuDialog(class UToolMenu* ToolMenu) const = 0;
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/**
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* Adds menu entry to toggle adding an entry to each menu and toolbar to open a menu editor
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*/
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virtual void RegisterShowEditMenusModeCheckbox() const = 0;
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};
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