Files
UnrealEngine/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY_STATIC(LogToolMenusEditor, Log, All);
class IToolMenusEditorModule : public IModuleInterface
{
public:
/**
* Retrieve the module instance.
*/
static inline IToolMenusEditorModule& Get()
{
return FModuleManager::LoadModuleChecked<IToolMenusEditorModule>("ToolMenusEditor");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ToolMenusEditor");
}
/**
* Open editor for the given ToolMenu
*
* @param ToolMenu The menu top edit
*/
virtual void OpenEditToolMenuDialog(class UToolMenu* ToolMenu) const = 0;
/**
* Adds menu entry to toggle adding an entry to each menu and toolbar to open a menu editor
*/
virtual void RegisterShowEditMenusModeCheckbox() const = 0;
};