Files
UnrealEngine/Engine/Source/Editor/TextureEditor/Private/Customizations/TextureDetailsCustomization.h
2025-05-18 13:04:45 +08:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "UObject/WeakObjectPtr.h"
#include "Types/SlateEnums.h"
#include "IDetailCustomization.h"
#include "Input/Reply.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class FTextureDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
FTextureDetails()
: bIsUsingSlider(false)
{}
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
TOptional<int32> OnGetMaxTextureSize() const;
void OnMaxTextureSizeChanged(int32 NewValue);
void OnMaxTextureSizeCommitted(int32 NewValue, ETextCommit::Type CommitInfo);
void OnBeginSliderMovement();
void OnEndSliderMovement(int32 NewValue);
FReply OnOodleTextureSdkVersionClicked();
TSharedPtr<IPropertyHandle> OodleTextureSdkVersionPropertyHandle;
TSharedPtr<IPropertyHandle> MaxTextureSizePropertyHandle;
TSharedPtr<IPropertyHandle> VirtualTextureStreamingPropertyHandle;
TArray<TWeakObjectPtr<UObject>> TexturesBeingCustomized;
bool bIsUsingSlider;
};