45 lines
772 B
C#
45 lines
772 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SubobjectEditor : ModuleRules
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{
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public SubobjectEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"SubobjectDataInterface",
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"Kismet",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Engine",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"InputCore",
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"KismetWidgets",
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"EditorWidgets",
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"GameProjectGeneration",
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"EditorFramework",
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"GraphEditor",
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"ToolMenus",
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"ToolWidgets",
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}
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);
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if(Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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