Files
UnrealEngine/Engine/Source/Editor/SubobjectEditor/SubobjectEditor.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
772 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubobjectEditor : ModuleRules
{
public SubobjectEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SubobjectDataInterface",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"InputCore",
"KismetWidgets",
"EditorWidgets",
"GameProjectGeneration",
"EditorFramework",
"GraphEditor",
"ToolMenus",
"ToolWidgets",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}