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UnrealEngine/Engine/Source/Editor/SubobjectEditor/Public/SubobjectEditorMenuContext.h
2025-05-18 13:04:45 +08:00

30 lines
635 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "Templates/SharedPointer.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "SubobjectEditorMenuContext.generated.h"
class SSubobjectEditor;
struct FFrame;
UCLASS()
class SUBOBJECTEDITOR_API USubobjectEditorMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Tool Menus")
TArray<UObject*> GetSelectedObjects() const;
TWeakPtr<SSubobjectEditor> SubobjectEditor;
bool bOnlyShowPasteOption;
};