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UnrealEngine/Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataHandle.cpp
2025-05-18 13:04:45 +08:00

5 lines
174 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SubobjectDataHandle.h"
const FSubobjectDataHandle FSubobjectDataHandle::InvalidHandle = FSubobjectDataHandle();