Files
UnrealEngine/Engine/Source/Editor/StructUtilsEditor/Public/StructUtilsDelegates.h
2025-05-18 13:04:45 +08:00

17 lines
529 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
class UUserDefinedStruct;
namespace UE::StructUtils::Delegates
{
#if WITH_EDITOR
/** Called after the FInstancedStructs has been reinstantiated. E.g. safe to update UI. */
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUserDefinedStructReinstanced, const UUserDefinedStruct& /*UserDefinedStruct*/);
extern STRUCTUTILSEDITOR_API FOnUserDefinedStructReinstanced OnUserDefinedStructReinstanced;
#endif
} // UE::StructUtils::Delegates