Files
UnrealEngine/Engine/Source/Editor/StructUtilsEditor/Public/SInstancedStructPicker.h
2025-05-18 13:04:45 +08:00

75 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StructViewerFilter.h"
#include "StructViewerModule.h"
#include "Widgets/SCompoundWidget.h"
class IPropertyHandle;
class IPropertyUtilities;
class IAssetReferenceFilter;
class SComboButton;
/**
* Filter used by the instanced struct struct picker.
*/
class STRUCTUTILSEDITOR_API FInstancedStructFilter : public IStructViewerFilter
{
public:
/** The base struct for the property that classes must be a child-of. */
TWeakObjectPtr<const UScriptStruct> BaseStruct = nullptr;
/** The array of allowed structs */
TArray<TSoftObjectPtr<const UScriptStruct>> AllowedStructs;
/** The array of disallowed structs */
TArray<TSoftObjectPtr<const UScriptStruct>> DisallowedStructs;
// A flag controlling whether we allow UserDefinedStructs
bool bAllowUserDefinedStructs = false;
// A flag controlling whether we allow to select the BaseStruct
bool bAllowBaseStruct = true;
virtual bool IsStructAllowed(const FStructViewerInitializationOptions& InInitOptions, const UScriptStruct* InStruct, TSharedRef<FStructViewerFilterFuncs> InFilterFuncs) override;
virtual bool IsUnloadedStructAllowed(const FStructViewerInitializationOptions& InInitOptions, const FSoftObjectPath& InStructPath, TSharedRef<FStructViewerFilterFuncs> InFilterFuncs) override;
// Optional filter to prevent selection of some structs e.g. ones in a plugin that is inaccessible from the object being edited
TSharedPtr<IAssetReferenceFilter> AssetReferenceFilter;
};
class STRUCTUTILSEDITOR_API SInstancedStructPicker : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SInstancedStructPicker) { }
SLATE_EVENT(FOnStructPicked, OnStructPicked)
SLATE_ARGUMENT(TArray<TSoftObjectPtr<const UScriptStruct>>, AllowedStructs)
SLATE_ARGUMENT(TArray<TSoftObjectPtr<const UScriptStruct>>, DisallowedStructs)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, TSharedPtr<IPropertyHandle> InStructProperty, TSharedPtr<IPropertyUtilities> InPropertyUtils);
FOnStructPicked OnStructPicked;
private:
TSharedPtr<SComboButton> ComboButton;
TSharedPtr<IPropertyHandle> StructProperty;
TSharedPtr<IPropertyUtilities> PropUtils;
/** The base struct that we're allowing to be picked (controlled by the "BaseStruct" meta-data) */
TWeakObjectPtr<UScriptStruct> BaseScriptStruct = nullptr;
/** The array of allowed structs (additionally to the meta-data) */
TArray<TSoftObjectPtr<const UScriptStruct>> AllowedStructs;
/** The array of disallowed structs (additionally to the meta-data) */
TArray<TSoftObjectPtr<const UScriptStruct>> DisallowedStructs;
FText GetDisplayValueString() const;
FText GetTooltipText() const;
const FSlateBrush* GetDisplayValueIcon() const;
TSharedRef<SWidget> GenerateStructPicker();
void StructPicked(const UScriptStruct* InStruct);
};