22 lines
707 B
C++
22 lines
707 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AssetDefinition_StringTable.h"
|
|
#include "StringTableEditorModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "AssetTypeActions"
|
|
|
|
EAssetCommandResult UAssetDefinition_StringTable::OpenAssets(const FAssetOpenArgs& OpenArgs) const
|
|
{
|
|
FStringTableEditorModule& StringTableEditorModule = FModuleManager::LoadModuleChecked<FStringTableEditorModule>("StringTableEditor");
|
|
|
|
for (UStringTable* StringTable : OpenArgs.LoadObjects<UStringTable>())
|
|
{
|
|
StringTableEditorModule.CreateStringTableEditor(OpenArgs.GetToolkitMode(), OpenArgs.ToolkitHost, StringTable);
|
|
}
|
|
|
|
return EAssetCommandResult::Handled;
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|