39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IStatsViewer.h"
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#include "StatsPage.h"
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#include "TextureStats.h"
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#include "AssetCompilingManager.h"
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/** Stats page representing texture stats */
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class FTextureStatsPage : public FStatsPage<UTextureStats>
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{
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public:
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/** Singleton accessor */
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static FTextureStatsPage& Get();
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/** Begin IStatsPage interface */
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virtual void Generate( TArray< TWeakObjectPtr<UObject> >& OutObjects ) const override;
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virtual void GenerateTotals( const TArray< TWeakObjectPtr<UObject> >& InObjects, TMap<FString, FText>& OutTotals ) const override;
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virtual void OnShow( TWeakPtr< class IStatsViewer > InParentStatsViewer ) override;
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virtual void OnHide() override;
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/** End IStatsPage interface */
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virtual ~FTextureStatsPage() {}
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private:
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/** Delegate to trigger a refresh on actor selection */
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void OnEditorSelectionChanged( UObject* NewSelection, TWeakPtr< class IStatsViewer > InParentStatsViewer );
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/** Delegate to trigger a refresh on new level */
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void OnEditorNewCurrentLevel( TWeakPtr< class IStatsViewer > InParentStatsViewer );
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/** Delegate to trigger a refresh when a texture finishes compiling */
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void OnAssetPostCompile( const TArray<FAssetCompileData>& CompiledAssets, TWeakPtr< IStatsViewer > InParentStatsViewer );
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};
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