14 lines
270 B
C++
14 lines
270 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TextureStats.h"
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#include "UObject/WeakObjectPtr.h"
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#include <cfloat>
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UTextureStats::UTextureStats(const FObjectInitializer& ObjectInitializer) :
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Super(ObjectInitializer),
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LastTimeRendered( FLT_MAX )
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{
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}
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