Files
UnrealEngine/Engine/Source/Editor/StatsViewer/Private/ActorArrayHyperlinkColumn.h
2025-05-18 13:04:45 +08:00

27 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableUtilities.h"
#include "IPropertyTableCustomColumn.h"
class IPropertyTableCell;
class IPropertyTableCellPresenter;
/**
* A property table custom column used to display names of objects
* that can be clicked on to jump to the objects in the scene or
* content browser.
*/
class FActorArrayHyperlinkColumn : public IPropertyTableCustomColumn
{
public:
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
/** End IPropertyTableCustomColumn interface */
};