27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTableColumn.h"
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#include "IPropertyTableUtilities.h"
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#include "IPropertyTableCustomColumn.h"
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class IPropertyTableCell;
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class IPropertyTableCellPresenter;
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/**
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* A property table custom column used to display names of objects
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* that can be clicked on to jump to the objects in the scene or
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* content browser.
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*/
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class FActorArrayHyperlinkColumn : public IPropertyTableCustomColumn
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{
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public:
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/** Begin IPropertyTableCustomColumn interface */
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virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
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virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
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virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
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/** End IPropertyTableCustomColumn interface */
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};
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