59 lines
2.4 KiB
C++
59 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "UObject/WeakObjectPtr.h"
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#include "ShaderCookerStats.generated.h"
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UENUM()
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enum EShaderCookerStatsSets : int
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{
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EShaderCookerStatsSets_Default UMETA(DisplayName = "Default", ToolTip = "Shader Cooker Sets"),
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};
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/** Statistics page for shader cooker stats. */
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UCLASS(Transient, MinimalAPI, meta=( DisplayName = "Shader Cooker Stats", ObjectSetType = "EShaderCookerStatsSets" ) )
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class UShaderCookerStats : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Material name */
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (ColumnWidth = "200"))
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FString Name;
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/** Material platform */
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (ColumnWidth = "50"))
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FString Platform;
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/** Material Category*/
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (ColumnWidth = "50", ToolTip = "Material Category. Edit Engine/Config/ShaderConfiguration.csv & Engine/Config/ShaderConfiguration.csv to configure"))
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FString Category;
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/** Number of shaders compilations */
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (DisplayName = "Compiled", ToolTip = "Number of shaders that was actually compiled and not present in the DDC", ColumnWidth = "74", ShowTotal = "true"))
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int32 Compiled;
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/** Number of shaders cooked*/
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (DisplayName = "Cooked", ToolTip = "Total number of shaders cooked", ColumnWidth = "74", ShowTotal = "true"))
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int32 Cooked;
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/** Number of permutations */
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (DisplayName = "Permutations", ToolTip = "Number of material permutations generated by switch etc.", ColumnWidth = "74", ShowTotal = "true"))
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int32 Permutations;
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/** Time spent compiling */
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (DisplayName = "Compile Time", ToolTip = "Cpu time spent compiling shaders not in DDC", ColumnWidth = "74", ShowTotal = "true"))
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float CompileTime ;
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/** Material path */
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UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category = "Stats", meta = (ColumnWidth = "200"))
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FString Path;
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int32 CategoryIndex;
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};
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