69 lines
1.4 KiB
C#
69 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class StaticMeshEditor : ModuleRules
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{
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public StaticMeshEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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System.IO.Path.Combine(GetModuleDirectory("UnrealEd"), "Private"),
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"MeshReductionInterface",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"RenderCore",
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"RHI",
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"EditorFramework",
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"UnrealEd",
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"TargetPlatform",
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"RawMesh",
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"PropertyEditor",
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"MeshUtilities",
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"NaniteUtilities",
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"Json",
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"JsonUtilities",
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"AdvancedPreviewScene",
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"DesktopPlatform",
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"DesktopWidgets",
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"EditorSubsystem",
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"MeshDescription",
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"StaticMeshDescription",
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"ToolMenus",
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"DetailCustomizations",
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"StatusBar",
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"WorkspaceMenuStructure",
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"PhysicsUtilities",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SceneOutliner",
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"ClassViewer",
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"ContentBrowser",
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"MeshReductionInterface",
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}
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);
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SetupModulePhysicsSupport(Target);
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}
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}
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