Files
UnrealEngine/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshViewportLODCommands.h
2025-05-18 13:04:45 +08:00

42 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
/**
* Class containing commands for static mesh editor viewport LOD actions
*/
class FStaticMeshViewportLODCommands : public TCommands<FStaticMeshViewportLODCommands>
{
public:
FStaticMeshViewportLODCommands()
: TCommands<FStaticMeshViewportLODCommands>
(
TEXT("StaticMeshViewportLODCmd"), // Context name for fast lookup
NSLOCTEXT("Contexts", "StaticMeshViewportLODCmd", "Static Mesh Viewport LOD Command"), // Localized context name for displaying
NAME_None, // Parent context name.
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{
}
/** LOD Auto */
TSharedPtr< FUICommandInfo > LODAuto;
/** LOD 0 */
TSharedPtr< FUICommandInfo > LOD0;
public:
/** Registers our commands with the binding system */
virtual void RegisterCommands() override;
};