42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Framework/Commands/Commands.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "Styling/AppStyle.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "UObject/UnrealNames.h"
|
|
|
|
class FUICommandInfo;
|
|
|
|
/**
|
|
* Class containing commands for static mesh editor viewport LOD actions
|
|
*/
|
|
class FStaticMeshViewportLODCommands : public TCommands<FStaticMeshViewportLODCommands>
|
|
{
|
|
public:
|
|
FStaticMeshViewportLODCommands()
|
|
: TCommands<FStaticMeshViewportLODCommands>
|
|
(
|
|
TEXT("StaticMeshViewportLODCmd"), // Context name for fast lookup
|
|
NSLOCTEXT("Contexts", "StaticMeshViewportLODCmd", "Static Mesh Viewport LOD Command"), // Localized context name for displaying
|
|
NAME_None, // Parent context name.
|
|
FAppStyle::GetAppStyleSetName() // Icon Style Set
|
|
)
|
|
{
|
|
}
|
|
|
|
/** LOD Auto */
|
|
TSharedPtr< FUICommandInfo > LODAuto;
|
|
|
|
/** LOD 0 */
|
|
TSharedPtr< FUICommandInfo > LOD0;
|
|
|
|
public:
|
|
/** Registers our commands with the binding system */
|
|
virtual void RegisterCommands() override;
|
|
};
|