32 lines
835 B
C++
32 lines
835 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Toolkits/AssetEditorModeUILayer.h"
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#include "StaticMeshEditorModeUILayer.generated.h"
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UCLASS()
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class UStaticMeshEditorUISubsystem : public UAssetEditorUISubsystem
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{
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GENERATED_BODY()
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public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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virtual void RegisterLayoutExtensions(FLayoutExtender& Extender) override;
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};
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class FStaticMeshEditorModeUILayer : public FAssetEditorModeUILayer
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{
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public:
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FStaticMeshEditorModeUILayer(const IToolkitHost* InToolkitHost);
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void OnToolkitHostingStarted(const TSharedRef<IToolkit>& Toolkit) override;
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void OnToolkitHostingFinished(const TSharedRef<IToolkit>& Toolkit) override;
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TSharedPtr<FWorkspaceItem> GetModeMenuCategory() const override;
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};
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