Files
UnrealEngine/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorModeUILayer.h
2025-05-18 13:04:45 +08:00

32 lines
835 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/AssetEditorModeUILayer.h"
#include "StaticMeshEditorModeUILayer.generated.h"
UCLASS()
class UStaticMeshEditorUISubsystem : public UAssetEditorUISubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
virtual void RegisterLayoutExtensions(FLayoutExtender& Extender) override;
};
class FStaticMeshEditorModeUILayer : public FAssetEditorModeUILayer
{
public:
FStaticMeshEditorModeUILayer(const IToolkitHost* InToolkitHost);
void OnToolkitHostingStarted(const TSharedRef<IToolkit>& Toolkit) override;
void OnToolkitHostingFinished(const TSharedRef<IToolkit>& Toolkit) override;
TSharedPtr<FWorkspaceItem> GetModeMenuCategory() const override;
};