Files
UnrealEngine/Engine/Source/Editor/SparseVolumeTexture/SparseVolumeTexture.Build.cs
2025-05-18 13:04:45 +08:00

89 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SparseVolumeTexture : ModuleRules
{
public SparseVolumeTexture(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects",
"Engine",
"Renderer",
"RenderCore",
"Slate",
"SlateCore",
"ApplicationCore",
"ToolWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RHI",
"CoreUObject",
"InputCore",
"Settings",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MainFrame",
"EditorFramework",
"UnrealEd"
}
);
}
// Specific to OpenVDB support
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
bUseRTTI = true;
bDisableAutoRTFMInstrumentation = true; // AutoRTFM cannot be used with exceptions
bEnableExceptions = true;
PublicDefinitions.Add("OPENVDB_AVAILABLE=1");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"Blosc",
"zlib",
"Boost",
"OpenVDB"
);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
bUseRTTI = false;
bEnableExceptions = false;
PublicDefinitions.Add("OPENVDB_AVAILABLE=1");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"Blosc",
"zlib",
"Boost",
"OpenVDB"
);
}
else
{
PublicDefinitions.Add("OPENVDB_AVAILABLE=0");
}
}
}