36 lines
847 B
C++
36 lines
847 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "IAssetTools.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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/**
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* A sparse volume texture
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*/
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class FSparseVolumeTextureModule : public IModuleInterface
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{
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public:
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static FSparseVolumeTextureModule& GetSparseVolumeTextureModule()
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{
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static const FName ModuleName = TEXT("SparseVolumeTexture");
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auto& ModuleInterface = FModuleManager::LoadModuleChecked<FSparseVolumeTextureModule>(ModuleName);
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return ModuleInterface;
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}
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private:
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule();
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule();
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};
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