Files
UnrealEngine/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
2025-05-18 13:04:45 +08:00

202 lines
8.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "ISourceControlProvider.h"
#include "Templates/SharedPointer.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "SourceControlWindows.generated.h"
class SSourceControlHistoryWidget;
/** Context object for SSourceControlHistoryWidget's right-click context menu to get info about which history widget is trying to generate the menu */
UCLASS()
class SOURCECONTROLWINDOWS_API USourceControlHistoryWidgetContext : public UObject
{
GENERATED_BODY()
public:
struct SelectedItem
{
FString FileName;
FString Revision;
};
TWeakPtr<class SSourceControlHistoryWidget> HistoryWidget;
TArray<SelectedItem>& GetSelectedItems()
{
return SelectedItems;
}
private:
TArray<SelectedItem> SelectedItems;
};
/** Info supplied as argument to delegate FSourceControlWindowsOnCheckInComplete called by FSourceControlWindows::ChoosePackagesToCheckIn() and optional argument to PromptForCheckin(). */
struct SOURCECONTROLWINDOWS_API FCheckinResultInfo
{
/** Default Constructor */
FCheckinResultInfo();
/** Succeeded - if packages were selected and successfully checked in, Cancelled - if the user aborted the process, Failed - if an issue was encountered during the process */
ECommandResult::Type Result;
/** true if added and modified files were automatically checked out from source control again after being submitted, false if not */
bool bAutoCheckedOut;
/** Files that were added. */
TArray<FString> FilesAdded;
/** Files that were modified and checked in. */
TArray<FString> FilesSubmitted;
/** Text that describes result whether failed, cancelled or successful. */
FText Description;
};
/** Optional delegate called when FSourceControlWindows::ChoosePackagesToCheckIn() completes. */
DECLARE_DELEGATE_OneParam(FSourceControlWindowsOnCheckInComplete, const FCheckinResultInfo&);
class SOURCECONTROLWINDOWS_API FSourceControlWindows
{
public:
/**
* Opens a user dialog to choose packages to submit.
*
* @param OnCompleteDelegate Delegate to call when this user-based operation is complete. Also see FCheckinResultInfo.
* @return true - if command successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
*/
static bool ChoosePackagesToCheckIn(const FSourceControlWindowsOnCheckInComplete& OnCompleteDelegate = FSourceControlWindowsOnCheckInComplete());
/** Determines whether we can choose packages to check in (we can't if an operation is already in progress) */
static bool CanChoosePackagesToCheckIn();
/** Determines if the Submit Content action should be visible or not */
UE_DEPRECATED(5.6, "ShouldChoosePackagesToCheckBeVisible is deprecated and will be removed")
static bool ShouldChoosePackagesToCheckBeVisible() { return false; }
/**
* Saves all unsaved levels and assets and then - conditionally - performs an FSync operation to get latest and reloads the world
*
* @return true - if command completed successfully.
*/
static bool SyncLatest();
/**
* Saves all unsaved levels and assets and then - conditionally - performs an FSync operation to get the specified revision, and reloads the world
*
* @return true - if command completed successfully.
*/
static bool SyncRevision(const FString& InRevision);
/** Determines whether we can sync to latest */
static bool CanSyncLatest();
/**
* Display check in dialog for the specified packages and get additional result information
*
* @param OutResultInfo Optional FCheckinResultInfo to store information about checked in files and whether the check in was successful
* @param InPackageNames Names of packages to check in
* @param InPendingDeletePaths Directories to check for files marked 'pending delete'
* @param InConfigFiles Config filenames to check in
* @param bUseSourceControlStateCache Whether to use the cached source control status, or force the status to be updated
*
* @return true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
*/
static bool PromptForCheckin(FCheckinResultInfo& OutResultInfo, const TArray<FString>& InPackageNames, const TArray<FString>& InPendingDeletePaths = TArray<FString>(), const TArray<FString>& InConfigFiles = TArray<FString>(), bool bUseSourceControlStateCache = false);
/**
* Display check in dialog for the specified packages
*
* @param bUseSourceControlStateCache Whether to use the cached source control status, or force the status to be updated
* @param InPackageNames Names of packages to check in
* @param InPendingDeletePaths Directories to check for files marked 'pending delete'
* @param InConfigFiles Config filenames to check in
*
* @return true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
*/
static bool PromptForCheckin(bool bUseSourceControlStateCache, const TArray<FString>& InPackageNames, const TArray<FString>& InPendingDeletePaths = TArray<FString>(), const TArray<FString>& InConfigFiles = TArray<FString>());
/**
* Display checked out dialog for the specified filenames
* @param bUseSourceControlStateCache Whether to use the cached source control status, or force the status to be updated
* @param InFileNames Filenames of files that are checked out
* @param InSetupInfo Config options
*
* @return true - if the dialog was closed with the optional checkbox checked
*/
struct FCheckedOutSetupInfo
{
FText TitleText;
FText MessageText;
FText CloseText;
FText CheckboxText;
bool bShowColumnAssetName = true;
bool bShowColumnAssetClass = true;
bool bShowColumnUserName = true;
};
static bool PromptForCheckedOut(bool bUseSourceControlStateCache, TArray<FString>& InFileNames, FCheckedOutSetupInfo& InSetupInfo);
/**
* Display file revision history for the provided packages
*
* @param InPackageNames Names of packages to display file revision history for
*/
static void DisplayRevisionHistory( const TArray<FString>& InPackagesNames );
/**
* Prompt the user with a revert files dialog, allowing them to specify which packages, if any, should be reverted.
*
* @param InPackageNames Names of the packages to consider for reverting
* @param bInReloadWorld Reload the world as part of the revert operation
*
* @return true if the files were reverted; false if the user canceled out of the dialog
*/
static bool PromptForRevert(const TArray<FString>& InPackageNames, bool bInReloadWorld = false );
/**
* Revert all locally modified files, and reload the world
*/
static bool RevertAllChangesAndReloadWorld();
/**
* Displays file diff against workspace version
*
* @param InFileName Name of the file to diff
*
* @return true if the diff could be performed
*/
static bool DiffAgainstWorkspace(const FString& InFileName);
/**
* Displays file diff against shelved file
*
* @param InFileState SCC file state of the file to diff
*
* @return true if the diff could be performed
*/
static bool DiffAgainstShelvedFile(const FSourceControlStateRef& InFileState);
protected:
/** Callback for ChoosePackagesToCheckIn(), continues to bring up UI once source control operations are complete */
static void ChoosePackagesToCheckInCallback(const FSourceControlOperationRef& InOperation, ECommandResult::Type InResult, FSourceControlWindowsOnCheckInComplete OnCompleteDelegate);
/** Called when the user selection process has completed and we have packages to check in. */
static void ChoosePackagesToCheckInCompleted(const TArray<UPackage*>& LoadedPackages, const TArray<FString>& PackageNames, const TArray<FString>& ConfigFiles, FCheckinResultInfo& OutResultInfo);
/** Delegate called when the user has decided to cancel the check in process */
static void ChoosePackagesToCheckInCancelled(FSourceControlOperationRef InOperation);
private:
/** The notification in place while we choose packages to check in */
static TWeakPtr<class SNotificationItem> ChoosePackagesToCheckInNotification;
};