31 lines
649 B
C++
31 lines
649 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
#include "ISourceControlChangelist.h"
|
|
|
|
#include "SourceControlMenuContext.generated.h"
|
|
|
|
/**
|
|
* Source control window menu context providing information for menu extenders.
|
|
*/
|
|
UCLASS()
|
|
class SOURCECONTROLWINDOWS_API USourceControlMenuContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
USourceControlMenuContext(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
|
|
}
|
|
|
|
UPROPERTY()
|
|
TArray<FString> SelectedFiles;
|
|
|
|
FSourceControlChangelistPtr SelectedChangelist;
|
|
};
|