42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SkeletonTreeSummoner.h"
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#include "Styling/AppStyle.h"
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#include "IDocumentation.h"
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#include "SkeletonEditor.h"
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#define LOCTEXT_NAMESPACE "SkeletonTreeSummoner"
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FSkeletonTreeSummoner::FSkeletonTreeSummoner(TSharedPtr<FAssetEditorToolkit> InHostingApp, TSharedRef<ISkeletonTree> InSkeletonTree)
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: FWorkflowTabFactory(SkeletonEditorTabs::SkeletonTreeTab, InHostingApp)
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, SkeletonTreePtr(InSkeletonTree)
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{
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TabLabel = LOCTEXT("SkeletonTreeTabTitle", "Skeleton Tree");
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TabIcon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "Persona.Tabs.SkeletonTree");
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EnableTabPadding();
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bIsSingleton = true;
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ViewMenuDescription = LOCTEXT("SkeletonTreeView", "Skeleton Tree");
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ViewMenuTooltip = LOCTEXT("SkeletonTreeView_ToolTip", "Shows the skeleton tree");
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}
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TSharedPtr<SToolTip> FSkeletonTreeSummoner::CreateTabToolTipWidget(const FWorkflowTabSpawnInfo& Info) const
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{
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return IDocumentation::Get()->CreateToolTip(LOCTEXT("SkeletonTreeTooltip", "The Skeleton Tree tab lets you see and select bones (and sockets) in the skeleton hierarchy."), NULL, TEXT("Shared/Editors/Persona"), TEXT("SkeletonTree_Window"));
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}
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TSharedRef<SWidget> FSkeletonTreeSummoner::CreateTabBody(const FWorkflowTabSpawnInfo& Info) const
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{
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if (SkeletonTreePtr.IsValid())
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{
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return SkeletonTreePtr.Pin().ToSharedRef();
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}
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else
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{
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return SNullWidget::NullWidget;
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}
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}
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#undef LOCTEXT_NAMESPACE
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