28 lines
892 B
C++
28 lines
892 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "WorkflowOrientedApp/ApplicationMode.h"
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#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
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#include "WorkflowOrientedApp/WorkflowTabManager.h"
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class FSkeletonEditorMode : public FApplicationMode
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{
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public:
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FSkeletonEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree);
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/** FApplicationMode interface */
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virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
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protected:
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virtual void AddTabFactory(FCreateWorkflowTabFactory FactoryCreator) override;
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virtual void RemoveTabFactory(FName TabFactoryID) override;
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protected:
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/** The hosting app */
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TWeakPtr<class FWorkflowCentricApplication> HostingAppPtr;
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/** The tab factories we support */
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FWorkflowAllowedTabSet TabFactories;
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};
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