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UnrealEngine/Engine/Source/Editor/SkeletonEditor/Private/SkeletonEditorMode.h
2025-05-18 13:04:45 +08:00

28 lines
892 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "WorkflowOrientedApp/ApplicationMode.h"
#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FSkeletonEditorMode : public FApplicationMode
{
public:
FSkeletonEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree);
/** FApplicationMode interface */
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
protected:
virtual void AddTabFactory(FCreateWorkflowTabFactory FactoryCreator) override;
virtual void RemoveTabFactory(FName TabFactoryID) override;
protected:
/** The hosting app */
TWeakPtr<class FWorkflowCentricApplication> HostingAppPtr;
/** The tab factories we support */
FWorkflowAllowedTabSet TabFactories;
};