44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class FSkeletonEditorCommands : public TCommands<FSkeletonEditorCommands>
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{
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public:
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FSkeletonEditorCommands()
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: TCommands<FSkeletonEditorCommands>(TEXT("SkeletonEditor"), NSLOCTEXT("Contexts", "SkeletonEditor", "Skeleton Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
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{
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}
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virtual void RegisterCommands() override;
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public:
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// skeleton menu options
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// Command to allow users to set the skeletons preview mesh
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TSharedPtr<FUICommandInfo> ChangeSkeletonPreviewMesh;
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// Command to allow users to remove unused bones (not referenced by any skeletalmesh) from the skeleton
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TSharedPtr<FUICommandInfo> RemoveUnusedBones;
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// Command to allow users to look for unused curves (curves that exist in animations that do not drive any morph/materials
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TSharedPtr<FUICommandInfo> TestSkeletonCurveMetaDataForUse;
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// Command to show Anim Notify window
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TSharedPtr<FUICommandInfo> AnimNotifyWindow;
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// Command to show retargeting tools
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TSharedPtr<FUICommandInfo> Retargeting;
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// Import Mesh for this Skeleton
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TSharedPtr<FUICommandInfo> ImportMesh;
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// Command to allow users to remove unused bones (not referenced by any skeletalmesh) from the skeleton
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TSharedPtr<FUICommandInfo> UpdateSkeletonRefPose;
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};
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