Files
UnrealEngine/Engine/Source/Editor/SkeletonEditor/Private/BoneProxyDetailsCustomization.h
2025-05-18 13:04:45 +08:00

50 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Containers/ArrayView.h"
class IPropertyHandle;
class UBoneProxy;
class UDebugSkelMeshComponent;
struct FAnimNode_ModifyBone;
class FBoneProxyDetailsCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance()
{
return MakeShareable(new FBoneProxyDetailsCustomization);
}
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
/** Handle reset to defaults visibility */
bool IsResetLocationVisible(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies);
/** Handle reset to defaults visibility */
bool IsResetRotationVisible(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies);
/** Handle reset to defaults visibility */
bool IsResetScaleVisible(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies);
/** Handle resetting defaults */
void HandleResetLocation(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies);
/** Handle resetting defaults */
void HandleResetRotation(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies);
/** Handle resetting defaults */
void HandleResetScale(TSharedPtr<IPropertyHandle> InPropertyHandle, TArrayView<UBoneProxy*> InBoneProxies);
/** Remove any modification node if it has no effect */
void RemoveUnnecessaryModifications(UDebugSkelMeshComponent* Component, FAnimNode_ModifyBone& ModifyBone);
private:
/** Cached array of selected bone proxies */
TArray<UBoneProxy*> BoneProxies;
};