28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Framework/Commands/UICommandList.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Toolkits/AssetEditorToolkit.h"
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#include "ISkeletalMeshEditor.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogSkeletalMeshEditor, Log, All);
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class ISkeletalMeshEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility
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{
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public:
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/** Creates a new skeleton editor instance */
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virtual TSharedRef<ISkeletalMeshEditor> CreateSkeletalMeshEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, class USkeletalMesh* InSkeletalMesh) = 0;
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/** Get all toolbar extenders */
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DECLARE_DELEGATE_RetVal_TwoParams(TSharedRef<FExtender>, FSkeletalMeshEditorToolbarExtender, const TSharedRef<FUICommandList> /*InCommandList*/, TSharedRef<ISkeletalMeshEditor> /*InSkeletalMeshEditor*/);
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virtual TArray<FSkeletalMeshEditorToolbarExtender>& GetAllSkeletalMeshEditorToolbarExtenders() = 0;
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/** Add callback after editor has been initialized */
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DECLARE_DELEGATE_OneParam(FOnSkeletalMeshEditorInitialized, TWeakPtr<ISkeletalMeshEditor>);
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virtual TArray<FOnSkeletalMeshEditorInitialized>& GetPostEditorInitDelegates() = 0;
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};
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