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UnrealEngine/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h
2025-05-18 13:04:45 +08:00

17 lines
367 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PersonaAssetEditorToolkit.h"
#include "IHasPersonaToolkit.h"
class ISkeletalMeshEditorBinding;
class ISkeletalMeshEditor : public FPersonaAssetEditorToolkit, public IHasPersonaToolkit
{
public:
virtual TSharedPtr<ISkeletalMeshEditorBinding> GetBinding() = 0;
};