55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Toolkits/AssetEditorToolkit.h"
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#include "ISkeletalMeshEditor.h"
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#include "ISkeletalMeshEditorModule.h"
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#include "SkeletalMeshEditor.h"
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class FSkeletalMeshEditorModule : public ISkeletalMeshEditorModule
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{
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public:
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/** Constructor, set up console commands and variables **/
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FSkeletalMeshEditorModule()
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{
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}
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/** Called right after the module DLL has been loaded and the module object has been created */
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virtual void StartupModule() override
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{
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MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
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ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
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}
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/** Called before the module is unloaded, right before the module object is destroyed. */
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virtual void ShutdownModule() override
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{
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MenuExtensibilityManager.Reset();
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ToolBarExtensibilityManager.Reset();
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}
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virtual TSharedRef<ISkeletalMeshEditor> CreateSkeletalMeshEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, USkeletalMesh* InSkeletalMesh) override
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{
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TSharedRef<FSkeletalMeshEditor> SkeletalMeshEditor(new FSkeletalMeshEditor());
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SkeletalMeshEditor->InitSkeletalMeshEditor(Mode, InitToolkitHost, InSkeletalMesh);
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return SkeletalMeshEditor;
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}
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virtual TArray<FOnSkeletalMeshEditorInitialized>& GetPostEditorInitDelegates() override { return SkeletalMeshEditorInitialized; }
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virtual TArray<FSkeletalMeshEditorToolbarExtender>& GetAllSkeletalMeshEditorToolbarExtenders() override { return SkeletalMeshEditorToolbarExtenders; }
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/** Gets the extensibility managers for outside entities to extend this editor's menus and toolbars */
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virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
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virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
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private:
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TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
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TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
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TArray<FOnSkeletalMeshEditorInitialized> SkeletalMeshEditorInitialized;
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TArray<FSkeletalMeshEditorToolbarExtender> SkeletalMeshEditorToolbarExtenders;
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};
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IMPLEMENT_MODULE(FSkeletalMeshEditorModule, SkeletalMeshEditor);
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