Files
UnrealEngine/Engine/Source/Editor/Sequencer/Sequencer.Build.cs
2025-05-18 13:04:45 +08:00

93 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sequencer : ModuleRules
{
public Sequencer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"TimeManagement",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore",
"AssetRegistry",
"CinematicCamera",
"ContentBrowser",
"Core",
"CoreUObject",
"CurveEditor",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"SceneOutliner",
"SequencerCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"MovieSceneCapture",
"MovieSceneCaptureDialog",
"EditorWidgets",
"SequencerWidgets",
"BlueprintGraph",
"LevelSequence",
"GraphEditor",
"PropertyEditor",
"ViewportInteraction",
"SerializedRecorderInterface",
"SubobjectDataInterface",
"ToolMenus",
"ToolWidgets",
"TypedElementFramework",
"TypedElementRuntime",
"UniversalObjectLocator",
"UniversalObjectLocatorEditor",
"RenderCore"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"ViewportInteraction",
"MovieSceneCaptureDialog",
"UniversalObjectLocatorEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor",
"DesktopPlatform",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SceneOutliner",
"CurveEditor",
"Analytics",
"SequencerWidgets"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"LevelEditor",
"MainFrame",
}
);
CircularlyReferencedDependentModules.Add("MovieSceneTools");
}
}