45 lines
924 B
C++
45 lines
924 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Layout/Geometry.h"
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#include "Input/Events.h"
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#include "SequencerToolMenuContext.generated.h"
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class FSequencerTimeSliderController;
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class ISequencer;
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class SSequencerPlayRateCombo;
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UCLASS(MinimalAPI)
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class USequencerToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<ISequencer> WeakSequencer;
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};
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UCLASS(MinimalAPI)
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class USequencerClockSourceMenuContext : public USequencerToolMenuContext
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{
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GENERATED_BODY()
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public:
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TWeakPtr<SSequencerPlayRateCombo> WeakSequencerCombo;
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};
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UCLASS(MinimalAPI)
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class USequencerTimeSliderControllerMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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// The time slider controller associated with this context
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TWeakPtr<FSequencerTimeSliderController> WeakTimeSliderController;
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FGeometry Geometry;
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FPointerEvent PointerEvent;
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FFrameNumber FrameNumber;
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}; |