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UnrealEngine/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
2025-05-18 13:04:45 +08:00

452 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/CursorReply.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "ITimeSlider.h"
#include "ISequencerModule.h"
#include "TimeSliderArgs.h"
class FSlateWindowElementList;
struct FContextMenuSuppressor;
struct FSlateBrush;
class FSlateFontMeasure;
class FSequencer;
class IPropertyTypeCustomization;
/**
* A time slider controller for sequencer
* Draws and manages time data for a Sequencer
*/
class FSequencerTimeSliderController : public ITimeSliderController, public TSharedFromThis<FSequencerTimeSliderController>
{
public:
FSequencerTimeSliderController( const FTimeSliderArgs& InArgs, TWeakPtr<FSequencer> InWeakSequencer );
~FSequencerTimeSliderController();
/**
* Determines the optimal spacing between tick marks in the slider for a given pixel density
* Increments until a minimum amount of slate units specified by MinTick is reached
*
* @param InPixelsPerInput The density of pixels between each input
* @param MinTick The minimum slate units per tick allowed
* @param MinTickSpacing The minimum tick spacing in time units allowed
* @return the optimal spacing in time units
*/
float DetermineOptimalSpacing(float InPixelsPerInput, uint32 MinTick, float MinTickSpacing) const;
/** ITimeSliderController Interface */
virtual int32 OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
virtual FReply OnMouseButtonDown( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonUp( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonDoubleClick(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseMove( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseWheel( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnTimeSliderMouseMove( SWidget& OwnerWidget, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FCursorReply OnCursorQuery( TSharedRef<const SWidget> WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const override;
virtual double ComputeHeight() const override;
/** End ITimeSliderController Interface */
/** Get the current play rate for this controller */
virtual FFrameRate GetDisplayRate() const override { return TimeSliderArgs.DisplayRate.Get(); }
/** Get the current tick resolution for this controller */
virtual FFrameRate GetTickResolution() const override { return TimeSliderArgs.TickResolution.Get(); }
/** Get the current view range for this controller */
virtual FAnimatedRange GetViewRange() const override { return TimeSliderArgs.ViewRange.Get(); }
/** Get the current clamp range for this controller in seconds. */
virtual FAnimatedRange GetClampRange() const override { return TimeSliderArgs.ClampRange.Get(); }
/** Get the current play range for this controller */
virtual TRange<FFrameNumber> GetPlayRange() const override { return TimeSliderArgs.PlaybackRange.Get(TRange<FFrameNumber>()); }
/** Get the time bounds for this controller. The time bounds should be a subset of the playback range. */
virtual TRange<FFrameNumber> GetTimeBounds() const override { return TimeSliderArgs.TimeBounds.Get(TRange<FFrameNumber>()); }
/** Get the selection range */
virtual TRange<FFrameNumber> GetSelectionRange() const override { return TimeSliderArgs.SelectionRange.Get(TRange<FFrameNumber>()); }
/** Get the current time for the Scrub handle which indicates what range is being evaluated. */
virtual FFrameTime GetScrubPosition() const override { return TimeSliderArgs.ScrubPosition.Get(FFrameTime()); }
/** Get the current time for the Scrub handle which indicates what range is being evaluated. */
virtual void SetScrubPosition(FFrameTime InTime, bool bEvaluate) override { CommitScrubPosition(InTime, GetPlaybackStatus() == ETimeSliderPlaybackStatus::Scrubbing, bEvaluate); }
/** Set the playback status for the controller*/
virtual void SetPlaybackStatus(ETimeSliderPlaybackStatus InStatus) override;
/** Get the playback status for the controller, by default it is ETimeSliderPlaybackStatus::Stopped */
virtual ETimeSliderPlaybackStatus GetPlaybackStatus() const override;
/**
* Clamp the given range to the clamp range
*
* @param NewRangeMin The new lower bound of the range
* @param NewRangeMax The new upper bound of the range
*/
virtual void ClampViewRange(double& NewRangeMin, double& NewRangeMax);
/**
* Set a new range based on a min, max and an interpolation mode
*
* @param NewRangeMin The new lower bound of the range
* @param NewRangeMax The new upper bound of the range
* @param Interpolation How to set the new range (either immediately, or animated)
*/
virtual void SetViewRange( double NewRangeMin, double NewRangeMax, EViewRangeInterpolation Interpolation ) override;
/**
* Set a new clamp range based on a min, max
*
* @param NewRangeMin The new lower bound of the clamp range
* @param NewRangeMax The new upper bound of the clamp range
*/
virtual void SetClampRange( double NewRangeMin, double NewRangeMax ) override;
/**
* Set a new playback range based on a min, max
*
* @param RangeStart The new lower bound of the playback range
* @param RangeDuration The total number of frames that we play for
*/
virtual void SetPlayRange( FFrameNumber RangeStart, int32 RangeDuration ) override;
/**
* Set a new selection range
*
* @param NewRange The new selection range
*/
virtual void SetSelectionRange(const TRange<FFrameNumber>& NewRange) override;
/**
* Zoom the range by a given delta.
*
* @param InDelta The total amount to zoom by (+ve = zoom out, -ve = zoom in)
* @param ZoomBias Bias to apply to lower/upper extents of the range. (0 = lower, 0.5 = equal, 1 = upper)
*/
bool ZoomByDelta( float InDelta, float ZoomBias = 0.5f );
/**
* Pan the range by a given delta
*
* @param InDelta The total amount to pan by (+ve = pan forwards in time, -ve = pan backwards in time)
*/
void PanByDelta( float InDelta );
/**
* Draws major tick lines in the section view
*/
int32 OnPaintViewArea( const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, const FPaintViewAreaArgs& Args ) const;
public:
struct FScrubberMetrics
{
/** The extents of the current frame that the scrubber is on, in pixels */
TRange<float> FrameExtentsPx;
/** The pixel range that the scrubber handle (thumb) occupies */
TRange<float> HandleRangePx;
/** The style of the scrubber handle */
ESequencerScrubberStyle Style;
/** The style of the scrubber handle */
bool bDrawExtents;
};
/** Utility struct for converting between scrub range space and local/absolute screen space */
struct FScrubRangeToScreen
{
double ViewStart;
float PixelsPerInput;
FScrubRangeToScreen(const TRange<double>& InViewInput, const FVector2D& InWidgetSize)
{
float ViewInputRange = InViewInput.Size<double>();
ViewStart = InViewInput.GetLowerBoundValue();
PixelsPerInput = ViewInputRange > 0 ? (InWidgetSize.X / ViewInputRange) : 0;
}
/** Local Widget Space -> Curve Input domain. */
double LocalXToInput(float ScreenX) const
{
return PixelsPerInput > 0 ? (ScreenX / PixelsPerInput) + ViewStart : ViewStart;
}
/** Local Widget Space -> Curve Input domain. */
double LocalDeltaXToDeltaInput(float ScreenDeltaX) const
{
return PixelsPerInput > 0 ? (ScreenDeltaX / PixelsPerInput) : 0;
}
/** Curve Input domain -> local Widget Space */
float InputToLocalX(double Input) const
{
return (Input - ViewStart) * PixelsPerInput;
}
};
struct FDrawTickArgs
{
/** Geometry of the area */
FGeometry AllottedGeometry;
/** Culling rect of the area */
FSlateRect CullingRect;
/** Color of each tick */
FLinearColor TickColor;
/** Offset in Y where to start the tick */
float TickOffset;
/** Height in of major ticks */
float MajorTickHeight;
/** Start layer for elements */
int32 StartLayer;
/** Draw effects to apply */
ESlateDrawEffect DrawEffects;
/** Whether or not to only draw major ticks */
bool bOnlyDrawMajorTicks;
/** Whether or not to mirror labels */
bool bMirrorLabels;
};
/** Set that's evaluating */
void SetIsEvaluating()
{
bIsEvaluating = true;
}
private:
FReply OnMouseMoveImpl( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent, bool bFromTimeSlider );
private:
/**
* Call this method when the user's interaction has changed the scrub position
*
* @param NewValue Value resulting from the user's interaction
* @param bIsScrubbing True if done via scrubbing, false if just releasing scrubbing
* @param bEvaluate If true evaluate, if not just change time
*/
void CommitScrubPosition( FFrameTime NewValue, bool bIsScrubbing, bool bEvaluate);
/**
* Draw time tick marks
*
* @param OutDrawElements List to add draw elements to
* @param ViewRange The currently visible time range in seconds
* @param RangeToScreen Time range to screen space converter
* @param InArgs Parameters for drawing the tick lines
*/
void DrawTicks( FSlateWindowElementList& OutDrawElements, const TRange<double>& ViewRange, const FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs ) const;
/**
* Draw time tick marks
*
* @param OutDrawElements List to add draw elements to
* @param ViewRange The currently visible time range in seconds
* @param RangeToScreen Time range to screen space converter
* @param InArgs Parameters for drawing the tick lines
*/
void DrawLinearTicks(FSlateWindowElementList& OutDrawElements, const TRange<double>& ViewRange, const FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs) const;
/**
* Draw the selection range.
*
* @return The new layer ID.
*/
int32 DrawSelectionRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const;
/**
* Draw the playback range.
*
* @return the new layer ID
*/
int32 DrawPlaybackRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const;
/**
* Draw the playback range.
*
* @return the new layer ID
*/
int32 DrawSubSequenceRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const;
/**
* Draw the vertical frames.
*
* @return the new layer ID
*/
int32 DrawVerticalFrames(const FGeometry& AllottedGeometry, const FScrubRangeToScreen& RangeToScreen, FSlateWindowElementList& OutDrawElements, int32 LayerId, const ESlateDrawEffect& DrawEffects) const;
/**
* Draw the marked frames.
*
* @return the new layer ID
*/
int32 DrawMarkedFrames(const FGeometry& AllottedGeometry, const FScrubRangeToScreen& RangeToScreen, FSlateWindowElementList& OutDrawElements, int32 LayerId, const ESlateDrawEffect& DrawEffects, const FWidgetStyle& InWidgetStyle, bool bDrawLabels) const;
/**
* Draw any scaling anchors.
*
* @return the new layer ID
*/
int32 DrawScalingAnchors( const FGeometry& AllottedGeometry, const FScrubRangeToScreen& RangeToScreen, FSlateWindowElementList& OutDrawElements, int32 LayerId, const ESlateDrawEffect& DrawEffects ) const;
private:
/**
* Hit test the lower bound of a range
*/
bool HitTestRangeStart(const FScrubRangeToScreen& RangeToScreen, const TRange<double>& Range, float HitPixel) const;
/**
* Hit test the upper bound of a range
*/
bool HitTestRangeEnd(const FScrubRangeToScreen& RangeToScreen, const TRange<double>& Range, float HitPixel) const;
/**
* Hit test marks
*
* @return The mark index hit
*/
bool HitTestMark(const FGeometry& AllottedGeometry, const FScrubRangeToScreen& RangeToScreen, float HitPixel, bool bTestLabelBox, int32* OutMarkIndex = nullptr, FFrameNumber* OutMarkFrameNumber = nullptr) const;
/**
* Get marked frame label box size
*/
void GetMarkLabelGeometry(const FGeometry& AllottedGeometry, const FScrubRangeToScreen& RangeToScreen, const FMovieSceneMarkedFrame& MarkedFrame, FVector2D& OutPosition, FVector2D& OutSize, bool& bIsDrawLeft) const;
FFrameTime SnapTimeToNearestKey(const FPointerEvent& MouseEvent, const FScrubRangeToScreen& RangeToScreen, float CursorPos, FFrameTime InTime) const;
void SetPlaybackRangeStart(FFrameNumber NewStart);
void SetPlaybackRangeEnd(FFrameNumber NewEnd);
void SetSelectionRangeStart(FFrameNumber NewStart);
void SetSelectionRangeEnd(FFrameNumber NewEnd);
void SetMark(FFrameNumber DiffFrame);
TSharedRef<SWidget> OpenSetPlaybackRangeMenu(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent);
FFrameTime SnapSequencerTime(FFrameTime InTime) const;
FFrameTime ComputeScrubTimeFromMouse(const FGeometry& Geometry, const FPointerEvent& MouseEvent, FScrubRangeToScreen RangeToScreen) const;
FFrameTime ComputeFrameTimeFromMouse(const FGeometry& Geometry, FVector2D ScreenSpacePosition, FScrubRangeToScreen RangeToScreen, bool CheckSnapping = true) const;
void HandleMarkSelection(int32 InMarkIndex);
void AddMarkAtFrame(FFrameNumber FrameNumber);
void DeleteMarkAtIndex(int32 InMarkIndex);
void DeleteAllMarks();
private:
/**
* Get the pixel matrics of the Scrubber
* @param ScrubTime The qualified time of the scrubber
* @param RangeToScreen Range to screen helper
* @param DilationPixels Number of pixels to dilate the handle by
* return FScrubberMetrics struct
*/
FScrubberMetrics GetScrubPixelMetrics(const FQualifiedFrameTime& ScrubTime, const FScrubRangeToScreen& RangeToScreen, float DilationPixels = 0.f) const;
FScrubberMetrics GetHitTestScrubPixelMetrics(const FScrubRangeToScreen& RangeToScreen) const;
private:
/** Pointer back to the sequencer object */
TWeakPtr<FSequencer> WeakSequencer;
FTimeSliderArgs TimeSliderArgs;
/** Brush for drawingthe fill area on the scrubber */
const FSlateBrush* ScrubFillBrush;
/** Brush for drawing a downwards facing scrub handle */
const FSlateBrush* FrameBlockScrubHandleDownBrush, *VanillaScrubHandleDownBrush;
/** Font measure service */
TSharedPtr<FSlateFontMeasure> FontMeasureService;
/** Font info for the marked frames labels */
FSlateFontInfo SmallLayoutFont;
FSlateFontInfo SmallBoldLayoutFont;
/** Total mouse delta during dragging **/
float DistanceDragged;
/** If we are dragging a scrubber or dragging to set the time range */
enum DragType
{
DRAG_SCRUBBING_TIME,
DRAG_SETTING_RANGE,
DRAG_PLAYBACK_START,
DRAG_PLAYBACK_END,
DRAG_SELECTION_START,
DRAG_SELECTION_END,
DRAG_MARK,
DRAG_NONE
};
DragType MouseDragType;
/** If mouse down was in time scrubbing region, only allow setting time when mouse is pressed down in the region */
bool bMouseDownInRegion;
/** If we are currently panning the panel */
bool bPanning;
/** Mouse down position range */
TOptional<FVector2D> MouseDownPosition[2];
/** Geometry on mouse down */
FGeometry MouseDownGeometry;
/** Playback range when the mouse is first pressed down */
TRange<FFrameNumber> MouseDownPlaybackRange;
/** Selection range when the mouse is first pressed down */
TRange<FFrameNumber> MouseDownSelectionRange;
/** Range stack */
TArray<TRange<double>> ViewRangeStack;
/** Index of mark being hovered */
int32 HoverMarkIndex;
/** Map of the indices of the marks being edited and their initial frame numbers when pressed */
TMap<int32, FFrameNumber> DragMarkMap;
/** When > 0, we should not show context menus */
int32 ContextMenuSuppression;
/** If evaluating, if not we draw the time box to be yellow not default*/
bool bIsEvaluating = true;
friend FContextMenuSuppressor;
};
struct FContextMenuSuppressor
{
FContextMenuSuppressor(TSharedRef<FSequencerTimeSliderController> InTimeSliderController)
: TimeSliderController(InTimeSliderController)
{
++TimeSliderController->ContextMenuSuppression;
}
~FContextMenuSuppressor()
{
--TimeSliderController->ContextMenuSuppression;
}
private:
FContextMenuSuppressor(const FContextMenuSuppressor&);
FContextMenuSuppressor& operator=(const FContextMenuSuppressor&);
TSharedRef<FSequencerTimeSliderController> TimeSliderController;
};