28 lines
655 B
C++
28 lines
655 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MVVM/ViewModels/OutlinerViewModelDragDropOp.h"
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namespace UE
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{
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namespace MovieScene
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{
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struct FFixedObjectBindingID;
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} // namespace MovieScene
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namespace Sequencer
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{
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class FSequencerObjectBindingDragDropOp : public FOutlinerViewModelDragDropOp
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{
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public:
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DRAG_DROP_OPERATOR_TYPE( FSequencerObjectBindingDragDropOp, FOutlinerViewModelDragDropOp )
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virtual TArray<UE::MovieScene::FFixedObjectBindingID> GetDraggedBindings() const = 0;
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virtual TArray<UE::MovieScene::FFixedObjectBindingID> GetDraggedRebindableBindings() const = 0;
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};
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} // namespace Sequencer
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} // namespace UE
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