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UnrealEngine/Engine/Source/Editor/Sequencer/Public/SequencerBakingSetupRestore.h
2025-05-18 13:04:45 +08:00

27 lines
563 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Templates/SharedPointer.h"
#include "Misc/Optional.h"
class ISequencer;
namespace UE::Sequencer
{
class SEQUENCER_API FSequencerBakingSetupRestore
{
public:
FSequencerBakingSetupRestore() = delete;
FSequencerBakingSetupRestore(TSharedPtr<ISequencer>& SequencerPtr);
~FSequencerBakingSetupRestore();
private:
TWeakPtr<ISequencer> WeakSequencer;
TOptional<bool> bRestoreShouldEvaluateSubSequencesInIsolation;
};
} // namespace UE::Sequencer