27 lines
563 B
C++
27 lines
563 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Templates/SharedPointer.h"
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#include "Misc/Optional.h"
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class ISequencer;
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namespace UE::Sequencer
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{
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class SEQUENCER_API FSequencerBakingSetupRestore
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{
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public:
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FSequencerBakingSetupRestore() = delete;
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FSequencerBakingSetupRestore(TSharedPtr<ISequencer>& SequencerPtr);
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~FSequencerBakingSetupRestore();
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private:
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TWeakPtr<ISequencer> WeakSequencer;
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TOptional<bool> bRestoreShouldEvaluateSubSequencesInIsolation;
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};
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} // namespace UE::Sequencer
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