22 lines
546 B
C++
22 lines
546 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Scripting/SequencerScriptingLayer.h"
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#include "SequencerModuleScriptingLayer.generated.h"
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UCLASS(MinimalAPI)
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class USequencerModuleScriptingLayer : public USequencerScriptingLayer
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{
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public:
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GENERATED_BODY()
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virtual void Initialize(TSharedPtr<UE::Sequencer::FEditorViewModel> InViewModel);
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/** Retrieve the outliner */
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UFUNCTION(BlueprintPure, Category = "Level Sequence Editor")
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USequencerModuleOutlinerScriptingObject* GetOutliner();
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}; |