41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencer.h"
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#include "Misc/FrameNumber.h"
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#include "SequencerThumbnailCaptureSettings.generated.h"
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class ISequencer;
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class UMovieSceneSection;
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/** Specifies which frame should be captured in a track. */
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UENUM()
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enum class ESequencerThumbnailCaptureTimeLocation : uint8
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{
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/** Use the first frame */
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FirstFrame,
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/** Use the middle frame */
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MiddleFrame,
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/** Use the last frame */
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LastFrame,
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/** Use the frame at which the scrubber is currently positioned */
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CurrentFrame
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};
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/** Configures how a thumbnail is supposed to be captured for a level sequence */
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USTRUCT()
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struct FSequencerThumbnailCaptureSettings
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{
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GENERATED_BODY()
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/** Specifies which frame should be captured in a track. */
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UPROPERTY(EditAnywhere, Category = General)
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ESequencerThumbnailCaptureTimeLocation CaptureFrameLocationRule = ESequencerThumbnailCaptureTimeLocation::CurrentFrame;
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};
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namespace UE::Sequencer
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{
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/** @return The frame that Rule wants to get from Sequencer */
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SEQUENCER_API FFrameNumber GetFrameByRule(const ISequencer& Sequencer, ESequencerThumbnailCaptureTimeLocation Rule);
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} |