28 lines
535 B
C++
28 lines
535 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MVVM/ViewModelTypeID.h"
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#include "SequencerTimeDomainOverride.h"
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namespace UE::Sequencer
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{
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/**
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* Extension class that can be added to sections and tracks in order to define which time domain their data is defined in
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*/
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class ITimeDomainExtension
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{
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public:
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UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID_API(SEQUENCER_API, ITimeDomainExtension)
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virtual ~ITimeDomainExtension(){}
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virtual ETimeDomain GetDomain() const = 0;
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};
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} // namespace UE::Sequencer
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